Experience
● Applied for a patent
● Collaborated with other Universal Orlando departments and international Universal offices
● Used Unity, Visual Studios, and third-party software to implement virtual attraction commissioning and emulation of future attractions
● Evaluated and documented ride procedures
● Worked with ride vendor on ride control
● Evaluated the theory of operations of a ride
● Presented concepts, research, and data to managers and Sr. Executives of Universal
● Walked construction sites and playtested new technology
● Executed design research of interactive experiences
● Integrated human factors into the design of new technology
● Participated in Bluesky development of future experiences
● Worked with hand-tracking technology
● Collaborated with other Universal Orlando departments and international Universal offices
● Used Unity, Visual Studios, and third-party software to implement virtual attraction commissioning and emulation of future attractions
● Evaluated and documented ride procedures
● Worked with ride vendor on ride control
● Evaluated the theory of operations of a ride
● Presented concepts, research, and data to managers and Sr. Executives of Universal
● Walked construction sites and playtested new technology
● Executed design research of interactive experiences
● Integrated human factors into the design of new technology
● Participated in Bluesky development of future experiences
● Worked with hand-tracking technology
